“Engaging the viewer and communicating a message is the main mission for me.”
When creating artwork, I have to consider myself a beginner, a little child who’s still learning. That way I’ll feel no boundaries. I can experiment and play with colors, and the expression of emotions flows smoothly, and the result is often whimsical and affectionate. Role playing is also part of my ritual when making artwork; I think of myself as the subject of the piece so I can study the emotional aspects that need to be expressed visually through familiar signals and gestures. Engaging the viewer and communicating a message is the main mission for me. That’s why while I use familiar and representative gesticulation in my artwork.
The first artists who inspired me came from the stories that my family told me when I was a kid. The work of those artists is what my family wanted me to recognize as successful, entertaining fine art. I eagerly doodled on every piece of paper there was, and I sold my very first artwork when I was just eight years old. Mind you, that first illustration was just a bunch of colorful ninjas—not really representing the inspiration that came from those fine artists of the Renaissance period, ironically.
As I grew up, I found more artists to idolize and be inspired by, and along with my artist friends, I became significantly absorbed in vector art and the art industry. These friends helped me grow with their help and friendly competition, and they motivated me in my artwork.
FRIENDLY KILL, 2009
END OF DAEVAS, 2010