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Using Symbols and the Library in Flash MX

Chapter Description

In this sample chapter, you'll learn to use Flash MX's symbols, libraries, and the Movie Explorer to manage your movies and keep them small, fast, and organized. You will also learn how to use and how to import bitmaps.

What you have learned

In this lesson, you have:

  • Imported assets into the movie

  • Created a symbol containing imported bitmaps

  • Explored the Library panel and organized your assets

  • Opened an existing movie as a library

  • Added instances of symbols to the movie

  • Learned how to edit symbols and groups

  • Used the Movie Explorer