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Modify Simple Graphics in Flash MX 2004

Chapter Description

Flash back to Macromedia Flash MX 2004 for a retro tutorial on how to modify simple graphics in Flash! If you're still using Macromedia Flash MX 2004, you'll want to sneak a peek at this sample chapter, which shows you how to use the selection, lasso, and subselection tools to select and modify graphics. You'll also learn about using the Property Inspector and other panels to modify elements' attributes.

Reshaping Fills

You can't see the outlines of filled shapes unless you give them a stroke, but fills do have outlines that act just like any other line. You can use the selection, pen, and subselection tools to reshape fills.

To reshape a fill with the selection tool:

  1. With nothing selected, position the selection tool's pointer over the edge of your filled shape. The curve point or corner-point modifier appears ( Figure 3.44 ).
    fig_0344_actvtfillsegm.jpg

    Figure 3.44 When you position the pointer over the edge of a fill shape, the selection tool displays either the curve-point or corner-point modifier. If you then click the edge of the fill, Flash activates part of the outline for reshaping.

  2. Click and drag the curve point or corner point to reshape the fill ( Figure 3.45 ).
    fig_0345a_pullcrvpt.jpg

    Figure 3.45 Take some time to play around with reshaping fills. You can pull points out to create protrusions or move points in to create indentations. You can reshape the fill pretty much any way you want.

    Flash previews the new outline.
  3. Release the mouse button. Flash creates the new fill shape.

To reshape a fill with the subselection and pen tools:

  1. In the Toolbar, choose the subselection tool.
  2. Position the hollow-arrow pointer over the edge of your filled shape.
  3. Click. Flash highlights the path and anchor points that define the fill shape ( Figure 3.46 ).
    fig_0346_reshpsubm.jpg

    Figure 3.46 Select the edge of a fill shape with the subselection tool, and Flash highlights the path and anchor points that outline the shape. Reposition anchor points and Bézier handles to modify the fill shapes.

  4. Add, remove, and reposition anchor points and Bézier handles with the pen and subselection tools, as described earlier in this section.
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