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Adobe After Effects CS6 Classroom in a Book

  • Published: Jun 13, 2012
  • Copyright 2012
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 416
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-13-300539-9
  • ISBN-13: 978-0-13-300539-4

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Product Description

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe After Effects CS6 choose Adobe After Effects CS6 Classroom in a Book from the Adobe Creative Team at Adobe Press. The 15 project-based lessons in this book show readers step-by-step the key techniques for working in After Effects CS6 and how to work efficiently and deliver in the widest possible range of media types.
 
In addition to learning the key elements of the After Effects interface, this completely revised CS6 edition covers new features, including the Global Performance Cache, 3D Camera Tracker, Ray-traced 3D rendering, variable mask feathering, tight integration with Adobe Illustrator, rolling shutter repair, Pro Import files from Avid Media Composer and Final Cut Pro 7, improved mocha AE workflow, and more.
 
“The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” –Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does–an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

Table of Contents

Getting Started

Chapter 1: Getting to Know the Workflow

Chapter 2: Creating a Basic Animation Using Effects and Presets

Chapter 3: Animating Text

Chapter 4: Working with Shape Layers

Chapter 5: Animating a Multimedia Presentation

Chapter 6: Animating Layers

Chapter 7: Working with Masks

Chapter 8: Distorting Objects with the Puppet Tools

Chapter 9: Performing Color Correction

Chapter 10: Tracking

Chapter 11: Building 3D Objects

Chapter 12: Using 3D Features

Chapter 13: Advanced Editing Techniques

Chapter 14: Rendering and Outputting

Appendix: Color Management in After Effects CS6

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