LIGHTROOM CONFERENCE
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Allows students to learn the most important tasks of a program or operating system and get right to work on any project. Ex.___
Succinct numbered instructions provide a logical approach to learning tasks. Ex.___
Visually demonstrates and reinforces the instructions for a particular task as the students work at their computers. Ex.___
Easy for the instructors and students to find a particular task and makes these texts useful after the course ends. Ex.___
Sections that call attention to important features and additional helpful information. Ex.___
Highlighted through the book offer author advice, time-saving shortcuts, and pointers for students who want a further understanding of the program. Ex.___
Many of the authors are industry-leading teachers, writers, and designers, providing students with expert, professional training. Ex.___
All Visual QuickStart Guides are reasonably priced, making them an affordable option for learning multiple software programs. Ex.___
Get up and running quickly with Macromedia's leading program in multimedia authoring. An easy, visual approach to teaching Director. Uses screenshots to guide you through the software. Set up to be used like a reference book: Look up just what you need to know to get right to work. Step-by-step instructions show you how. The book will be updated to include better graphics and have an expanded Web coverage. New Director 8 material will be covered.
Introduction.
1. Director Basics.
How Does Director Fit in the Mix? About the Stage and Toolbar. About Cast, Score, and Stage Interaction. About Sprites and Cast Members. About Director Windows. About Director Inspectors. Getting Started. Creating a Movie. Director's Help System. Working Faster. General Preferences. Movie Properties. Updating Movies.
Creating Casts. Importing Cast Members. Working in List View. Working in Thumbnail View. Managing Cast and Cast Member Properties.
Using Frames and Channels. Working with Sprites. Changing Sprite Properties. Locking Sprites. Changing the Score View. Setting Markers.
Tweening. Adjusting Motion. Step Recording. Real-Time Recording. Building Animated Sequences. Making Film Loops. Animating Color Cursors. Incorporating Flash Movies.
Using the Control Panel. Setting Movie Tempo. Comparing Target Tempo with Actual Tempo. Locking Playback Speed. Setting Pauses in a Movie. Using Scene Transitions.
Getting Started. Selecting and Moving Images. Painting. Using Ink Effects. Ink Effect Choices. Using Color and Pattern. Painting with Gradient Inks. Adding Text. Applying Effects. Using Ink Masks. Onion Skinning. Applying Image Filters.
Creating Vector Shapes. Editing Vector Shapes.
Setting Stage Properties. Zooming and Scrolling the Stage. Using Grids and Guides. Creating Shapes on the Stage. Creating Buttons on the Stage. Creating Text on the Stage.
Color Depth. Color Mode. Color Choices. Color Palettes. Custom Color Palettes. Tactics for Limited Color Displays.
Importing Digital Video. Previewing a Digital Video. Incorporating Video. Setting Digital Video Properties. Editing Video. Importing Animated GIFs.
Creating and Editing Regular Text. Importing Text. Embedding Fonts. Creating Field Text. Setting Text for Users to Change. Setting Text for Hyperlinks.
Importing Sounds. Placing Sounds in the Score. Synchronizing Sound to Actions. Compressing Sounds. Streaming Linked Shockwave Audio or MPEG 3 Sound Files. Recording Sounds in Director (Mac).
Setting Projector Options. Making a Projector. Protecting Movie Files.
Working with Shockwave. Creating a Shockwave Movie. Playing a Shockwave Movie. Making Stretchable Shockwave Movies. Working with Publish Settings. Making Streaming Shockwave Movies. Converting Multiple Movies.
Understanding Xtra Types. Installing Xtras. Using Xtras. Including Xtras in Distributed Movies. Including Xtras with Projectors. Using Xtras for Shockwave Movies. ActiveX Controls (Windows).
Assigning Behaviors. Using the Behavior Inspector. Creating Behaviors. Modifying Behaviors.
Understanding Scripts. Writing Scripts. Understanding Handlers, Messages, and Events. Understanding Lingo Elements. Scripting Navigation. Using the Message Window. Using Variables. Making Sprites Interactive. Using Lingo for Animated Cursors. Setting Up Primary Event Handlers.
Understanding Shockmachine Basics. Preparing Shockwave Movies for Playback in Shockmachine.