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Adobe® Flash® Catalyst™ CS5 Classroom in a Book: Preparing a Design Document

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The way you approach the design and organization of your artwork has a significant impact on the structure of the project in Flash Catalyst and the underlying code. This excerpt from Adobe® Flash® Catalyst™ CS5 Classroom in a Book will help protect the integrity of your design and minimize re-working or re-structuring assets after bringing them into Flash Catalyst.
Manage fonts when sharing files

Manage fonts when sharing files

When collaborating with teams, make sure that everyone has the necessary fonts installed. This is essential if you plan to keep your text editable, for example if the design includes body copy that needs to change over time. Even with the necessary fonts installed, editable text doesn’t always look the same when brought into Flash Catalyst. Things like kerning or leading may differ. For text objects that need to look exactly as you’ve designed them (a logo is a good example), you can:

  • Convert text to a shape or bitmap (raster) image.
  • Convert text to vector outlines in Illustrator.

Identify duplicate component assets

It’s often necessary to include repeated buttons, text input areas, and other visual elements to represent the overall visual design of the application. In Flash Catalyst, you want to define a single object for each unique piece of artwork, but avoid defining objects where the artwork is the same. To make your work easier in Flash Catalyst, you can identify any duplicate items in your design document.

There are several ways to do this. You can use a unique naming convention for duplicate components, such as inputText (for the master) and _inputText (for a duplicate). Another option is to identify them visually using color or opacity.

Identify reusable objects, such as this text field. In Flash Catalyst, you can delete the duplicate objects and use copies (instances) of a single object.

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