Several dozen starter asset materials can be found in Dimension’s Assets panel, including several types of glass, metals, plastics, liquids, woods, papers, leathers, stones, and fabrics. You can also download hundreds of additional materials from Adobe Stock or obtain MDL and SBSAR files from other sources and place them on your models in Dimension.
Choose File > Open.
Select the file named Lesson_06_01_begin.dn, which is in the Lessons > Lesson06 folder that you copied onto your hard disk, and then click Open.
Click the Add And Import Content icon at the top of the Tools panel, and choose Starter Assets.
Click the Materials icon to view only materials in the panel.
Click the more icon to toggle between list view and grid view until the materials are displayed in the way that you prefer. Scroll through the panel and note the many different types of starter materials available. Note that the materials are grouped by type, with Adobe Standard Materials at the top of the list and Substance Materials at the bottom. As you’ll see in this lesson, you can change the properties of each of these materials, so these are a good starting point for generating a wide variety of surface materials.
Scroll to the bottom of the list of starter materials, and click the words “Browse Adobe Stock.”
Your default web browser launches, and you’re taken to stock.adobe.com, where you’ll see hundreds of additional materials available for purchase.
When you are done checking this out, close the Web browser.