Manipulating an image with Puppet Warp
The Puppet Warp feature gives you flexibility in manipulating an image. You can reposition areas, such as hair or an arm, just as you might pull the strings on a puppet. Place pins wherever you want to control movement. You’ll use Puppet Warp to tilt the model’s head back so she appears to be looking up.
Zoom out so you can see the entire model.
With the Model Copy layer selected in the Layers panel, choose Edit > Puppet Warp.
A mesh appears over the visible areas in the layer—in this case, the mesh appears over the model. You’ll use the mesh to place pins where you want to control movement (or to ensure there is no movement).
Click to add pins around the body and along the base of the head, as shown below. Each time you click, Puppet Warp adds a pin. About 10 to 12 pins should work.
The pins you’ve added around the shirt will keep it in place as you tilt the head.
Select the pin at the nape of the neck. A blue dot appears in the center of the pin to indicate that it’s selected.
Press Alt (Windows) or Option (macOS). A larger circle appears around the pin, and a curved double arrow appears next to it. Continue pressing Alt or Option as you drag the pointer to rotate the head backwards. You can see the angle of rotation in the options bar; you can enter 170 there to rotate the head back.
When you’re satisfied with the rotation, click the Commit Puppet Warp button () in the options bar, or press Enter or Return.
Save your work so far.