Adobe Dimension CC Classroom in a Book (2019 Release) (Web Edition)
- By Keith Gilbert
- Published Dec 21, 2018 by Adobe Press.
Web Edition
- Your Price: $38.39
- List Price: $47.99
- About this Web Edition
- Windows XP (Firefox only)
- Windows 7, 8, or 10 (IE10, IE11, Chrome, or Firefox)
- Mac OS X (Safari, Firefox, or Chrome)
- Linux (Chrome or Firefox)
- iOS 6, 7, or 8 (Mobile Safari)
A Web Edition is an online learning product that you view in your web browser while connected to the Internet. Some Web Editions include additional interactive features, such as videos, quizzes, or live code editing. Read the product description for more details. A Web Edition will be accessible from your Account page after purchase.
Viewing a Web Edition requires a web browser that fully supports HTML5. Supported platforms are:
- Copyright 2019
- Pages: 288
- Edition: 1st
- Web Edition
- ISBN-10: 0-13-486375-5
- ISBN-13: 978-0-13-486375-7
The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it’s already included. Now, Adobe Dimension CC Classroom in a Bookoffers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Keith Gilbert covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you’ve never worked with 3D tools before!
Table of Contents
Getting Started
1 Introducing Adobe Dimension
2 Exploring Design Mode
3 Changing Your View of The Scene: Working with The Camera
4 Exploring Render Mode
5 Finding 3D Models and Using CC Libraries
6 Working with Materials
7 Creating Materials with Adobe Capture CC
8 Selecting Objects and Surfaces
9 Applying Graphics to Models
10 Working with Backgrounds
11 Working with Lights
12 Pushing the Limits: Model- And Scene-Building Techniques
13 Post-Processing with Adobe Photoshop CC
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