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Macromedia Director MX 2004: Training from the Source
- Sorry, this book is no longer in print.
Macromedia’s official Director MX 2004 training curriculum–Based on live course content that has been carefully developed and systematically tested for effectiveness by Macromedia.
~Presents content proven to help students master Director MX 2004 quickly and efficiently.
Hands-on, project-based tutorials–Students learn Director MX 2004 by building four complete Director MX 2004 projects from start to finish.
~Gives students extensive hands-on experience most books cannot provide.
Two start-to-finish game projects–Walks through every facet of game development with Director MX 2004, from keyboard control and collision detection to game engine development.
~Helps students master one of the fastest-growing and exciting areas of Director MX 2004 development.
Extensive pedagogical features–Chapters begin with overviews of content and learning objectives; and make extensive use of tips, notes, lists, and screen shots.
~Uses proven teaching techniques that accelerate learning and improve retention.
Systematic coverage of all key Director MX 2004 features and techniques–Coverage includes: mastering the Director MX 2004 interface; using interactivity and video; integrating Flash-based interfaces; creating MIAWs; integrating with databases; publishing and packaging content; and more.
~Gives students a single source for mastering all of Director MX 2004, from beginning to advanced level techniques.
- Copyright 2005
- Edition: 1st
- Premium Website
- ISBN-10: 0-321-22365-9
- ISBN-13: 978-0-321-22365-4
Table of Contents
Project 1: Portfolio Presentation
Lesson 1: Director MX 2004 Basics
Lesson 2: Building the Interface
Lesson3: Getting Interactive
Lesson 4: Adding Video
Lesson 5: Introducing Lingo
Lesson 6: Using Flash
Project 2: Personal Training Log
Lesson 7: Implementing A Database
Lesson 8: Graphing with Imaging Lingo
Lesson 9: Using MIAW's
Lesson 10: Packaging for Distribution
Project 3: 2D Space Shooter
Lesson 11: Setting Up the Game
Lesson 12: handling the Keyboard
Lesson 13: Detecting Collisions
Lesson 14: Publishing to Shockwave
Project 4: 3D Memory Game
Lesson 15: Introducing Director 3D
Lesson 16: Controlling the Game
Lesson 17: Adding the Finishing Touches
Appendix A: DOM Reference
Appendix B: Tips and Tricks
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